New update to the concept demo!
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Since my last upload, I received some feedback from users. I updated the demo with the following updates:
-In the stage select screen, a yellow square is surrounding the level you are about to pick to make it more clear.
-Some respawns weren't working correctly, they have now been fixed.
-In the water level, some places were to dark to see. Those paths have been lightened up.
-Added an exit and restart button to the pause menu.
-The first jumps in the candy level were to high, I adjusted that to a more proper height.
-In the candy themed level, you could get stuck if you had not pulled all the switches, this has been fixed.
-When you enter the water, the camera will zoom in with a smooth effect and zoom out when you exit the water.
-Pushing a block in the water now works more smooth.
-Z-axis of the portals have been adjusted.
-Re-worked how swimming works in the game.
With all these updates, there are still more things to fix, but these were the biggest points I got back. Please try my demo and throw your feedback my way!
Files
Get Omega Boy
Omega Boy
Mega Man inspired platform game!
Status | Prototype |
Author | Tomatensoepje |
Genre | Platformer, Action, Puzzle |
Tags | Arcade, Pixel Art, Singleplayer |
Languages | English |
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